Flutter & Flame: Physic-based collisions
Published in
8 min readFeb 14, 2022
Collisions in a physics engine belong to the base toolset to create games, let’s see how you use them in a Flutter app using Flame with Forge2D.
Preface
As an example to showcase how the collision or contact callback system works in Forge2D, we will use code and elements from our MoonLander game. This game was developed in a series of articles, feel free to check…