Photo by Carafife on Unsplash

Flutter & Flame: Physic-based collisions

Christian Muehle
Flutter Community
Published in
8 min readFeb 14, 2022

--

Collisions in a physics engine belong to the base toolset to create games, let’s see how you use them in a Flutter app using Flame with Forge2D.

Preface

As an example to showcase how the collision or contact callback system works in Forge2D, we will use code and elements from our MoonLander game. This game was developed in a series of articles, feel free to check…

--

--

Christian Muehle
Flutter Community

Software developer in the marine industry — Technical writer and Flutter enthusiast — Happy user of Apache CouchDB and big fan of the .NET Framework